![]() +200% power strike, +100% backstab, +60% sneak attack, +60% legendary, +30% for 20 might, crit for +50% damage (using improved crit and axe bonus) => 113.4 average base damage, which translates into a 11 damage/three seconds bleeding cuts DoT on the enemy over 60 seconds (for an additional +231 damage over a minute), the DoT stacks with additional hits. add in a poison-which also benefits from the assassinate bonus-for extra DoT damage).Įdit: rough numbers - 2h axe has average 21 base damage. (it also has bonus crit damage, and the +25 acc from assassinate will really make it easier to crit, for even more damage. That being said, you'd probably want to go with the highest-base-damage 2h weapons: 2h axes, great sword, quarterstaff, pike.Ī two-handed axe with bleeding strike modal enabled doing an sneak-attack, backstab, assassinate, power strike might have a tremendous and long-lasting DoT on the enemy so might be your best bet when your target is tanky. Just need some backup against pierce immune foes.Keep in mind that damage bonuses are additive, so the numbers may not be as high as you think. That changes stuff a bit and makes arquebuses (+modal) quite viable. Blinding Smoke still unlocks Deathblows though, so still nice to have.ĭamn I missed that it's for turn based. With CP installed I would say Fire in the Hole is the better option in most cases. But beware: with Community Patch both Resonant Touch as well as Avenging Storm got "fixed" so that they are not that abusable with Blinding Smoke anymore. Hand Mortar's Blinding Smoke + Resonant Touch is the reason why I recommend SC Mortar Monk so much. If those can be used it makes it extremely good against groups of enemies. Not only does that unlock Deathblows at range - but it also counts as weapon hits when we look at Avenging Storm and Resonant Touch(!). If we take some very special abilities into account - mostly Avenging Storm and Resonant Touch - Hand Mortar will be better with the help of Blinding Smoke. It's also great with Clear Out, Whirling Strikes and Heart of Fury. it makes sure you almost always get the full refund when aiming at multiple enemies. Just because Chain Shot grants a bounce (AoE included). The bounce damage will be reduced (like nearly all bounces) and also there's the general dmg reduction from Chain Shot, but against mobs it's still better than no bounce.Īlso it's great with stuff like Gambit and Stunning Surge bc. ![]() If we only look at the weapons themselves, Fire in the Hole does more damage than Hand Mortar. Frostseker it both good against single targets and groups.īoeroer, which of the hand mortars and what upgrades provide the "best damage" (against groups obviously)? I've been struggling to assess the impact of the "Chain Shot" upgrade on Fire in the hole, since the bounce-explosion seems to be a reduced damage (maybe exactly as driving flight?). It destroys mobs instantly - but is not that great against single targets. The Blinding Smoke of Hand Mortar triggers Avenging Storm. But also a lot of setup needed.įrostseeker with Ranger/Helwalker needs very little micro and does tremendous damage (even better with Community Patch because it lets Turning Wheel work for ranged attacks again).Ī cheesy build is Ranger/Monk or /Cipher or even single class with enough Arcana to cast Avenging Storm - and then using Hand Mortar. Troubadour/Streetfighter with Red Hand (using upgraded Whisps to flank yourself and using Gunner, Maia's armor, Acina's Tricorn, Sure Handed Ila + Mith Fyr) is also very nice. But you have to micro your health a lot so i maybe doesn't fit that well. I also had great success with Berserker/Streetfighter using Essence Interrupter (insane attack speed). But the best ranged auto-attacker is probably Ranger/Ascendant or Ranger/Helwalker with Frostseeker.
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